What Register Is The First Variable Usually Stored In
Temporary Variable
Digital Building Blocks
Sarah L. Harris , David Money Harris , in Digital Pattern and Computer Compages, 2016
5.5.5 Register Files
Digital systems often apply a number of registers to store temporary variables. This grouping of registers, chosen a annals file, is usually congenital as a pocket-sized, multiported SRAM array, because information technology is more meaty than an array of flip-flops.
Figure 5.48 shows a 16-annals×32-flake three-ported register file built from a 3-ported memory similar to that of Figure v.44. The register file has ii read ports (A1/RD1 and A2/RD2) and one write port (A3/WD3). The iv-chip addresses, A1, A2, and A3, tin can each access all 2iv=16 registers. So, two registers can be read and one annals written simultaneously.
Read full chapter
URL:
https://www.sciencedirect.com/science/article/pii/B9780128000564000054
Digital Building Blocks
Sarah 50. Harris , David Harris , in Digital Design and Computer Architecture, 2022
v.five.5 Register Files
Digital systems often employ a number of registers to store temporary variables. This grouping of registers, chosen a register file, is ordinarily built as a minor, multiported SRAM assortment because it is more meaty than an array of flip-flops. In some register files, a detail entry, such equally register 0, is hardwired to always read the value 0 considering 0 is a usually used constant.
Effigy v.49 shows a 32-register × 32-chip three-ported register file built from the three-ported retention of Figure 5.45. The register file has two read ports (A1/RD1 and A2/RD2) and one write port (A3/WD3). The v-scrap addresses—A1, A2, and A3—can each access all 2v = 32 registers. So, ii registers can exist read and one register written simultaneously.
Read total affiliate
URL:
https://www.sciencedirect.com/science/article/pii/B9780128200643000052
Some Elements of Squeak Syntax Grammar
Harald Wertz , in Object-oriented Programming with Smalltalk, 2015
4.4.3 Block parameters
First and foremost, permit us recall that a block is a piece of program that can be executed past sending the message value if the block has no parameters or by the message value: if the block has one parameter; if the block has two parameters by the message value:value:, and so on upwards to four parameters where we utilise the bulletin value:value:value:value:. Equally for the method parameters, which are defined at the start of a method, the cake parameters are defined at the offset of a cake and can exist identified past the ":" graphic symbol that precedes them. For instance, the block:
[:x :y | 10 squared + y squared]
declares two block parameters, the variables 10 and y. The character "|" syntactically indicates the end of the declaration of the serial of parameters. In the trunk, each of these two variables receives the message squared. The objects associated with these variables are, therefore, the ones receiving this message. Thus,
[:x :y | 10 squared + y squared] value: 4 value: 5
is the activation of the block where the integer 4 will exist the value of the beginning parameter, x, and the integer 5 volition be the value of the 2d parameter, y. Then, everything will be as if nosotros had written:
4 squared + 5 squared
This cake, defining the programme ten two + y 2, computes after the reception of the message value: 4 value: five, the expression 4ii + v2 and returns the integer 41.
As we have already seen, in the solutions to the exercises, on page 366, a cake can as well declare temporary variables. This requires enclosing, as with any declaration of temporary variables, their declaration between two vertical bars. If the cake contains some parameters, the annunciation of the temporary variables must follow the declaration of the parameters. The block:
[:x :y | | temp | temp := x squared + y squared. temp squared]
has two parameters, variables ten and y, and a temporary variable, temp. All these three variables are private to that cake. In more technical terms, we say that these three variables are private to the context of this block, to its BlockContext. Y'all take probably notice it, this block computes (10 ii + y 2)ii. If we ship information technology the message value: four value: v, it volition return (42 + 52)2, therefore 41two, therefore 1681 41 .
Here is another petty Squeak program using a temporary variable and a block with 1 parameter:
| block |
block := [:anInteger | anInteger < = 1
ifTrue: [i]
ifFalse: [anInteger * (cake value: anInteger – 1)]].
block value: 12
What does this program compute?
Just wait. Discover the answer by yourself. Do not immediately expect upwards the solution below.
This program clearly shows that a block is nothing more than a piece of plan. Here, we proceed the block, the slice of plan:
[anInteger| anInteger < = ane
ifTrue: [ane]
ifFalse: [anInteger * (bloc value: anInteger – one)]].
in the temporary variable named block 42 . Then, nosotros send the bulletin value: 12 to this variable, and so to the cake that is its value. The integer 12 will, therefore, be the value associated with anInteger, the block parameter. The block'southward body asks this variable if its value is the integer 1. This is clearly non the example, its value is 12. anInteger, therefore, answers false, which volition receive the message ifTrue:ifFalse: and, as we take seen, volition send the message value to the argument block of ifFalse: as below.
[anInteger * (block value: anInteger – 1)] value
which sends to the parameter anInteger, therefore the integer 12, the bulletin
* (cake value: anInteger – i)
The statement of the message * is the issue of the expression value: anInteger – 1, and then the result of the transmission of the integer 11 to this same block that we are currently executing. This time the argument is 1 less than the previous argument of the dispatch of the message value:. Clearly, nosotros will compute the product 12*11*x*. These successive computations of a product will stop when the cake'southward parameter anInteger will be bound to the integer 1, since in this case the cake merely returns 1. This block, therefore, computes the product of all the integers between the first value of anInteger (in our example: 12) and 1. It recursively computes, as outlined graphically in Effigy 4.15, the factorial of its statement.
This program, therefore, computes the same as the transmission
12 factorial
Let united states of america annotation that the method factorial tin likewise be defined as:
factorial
^self < = 1
ifTrue: [1]
ifFalse: [cocky * (self – one) factorial]
which approximately generates the same recursive computation as the cake above. The only difference is that here nosotros have given a name, factorial, to the ciphering. In the above program, the computation is in an anonymous cake, to which we have given a name via an assignment to the temporary variable block. The similarity between these 2 approaches of recursive writing can be conspicuously seen if we rewrite our program by simply renaming the variables as shown below 43 :
| factorial |
factorial := [:n | n < = 1
ifTrue: [1]
ifFalse: [due north * (factorial value: n – 1)]].
factorial value: 12
Read full chapter
URL:
https://www.sciencedirect.com/scientific discipline/article/pii/B9781785480164500045
Code Shape
Keith D. Cooper , Linda Torczon , in Engineering a Compiler (2d Edition), 2012
seven.three.three Function Calls in an Expression
And so far, we have causeless that all the operands in an expression are variables, constants, and temporary values produced past other subexpressions. Function calls also occur equally operands in expressions. To evaluate a function telephone call, the compiler simply generates the calling sequence needed to invoke the function and emits the code necessary to move the returned value to a register (encounter Department seven.9). The linkage convention limits the callee'due south affect on the caller.
The presence of a part call may restrict the compiler's ability to modify an expression'southward evaluation order. The function may have side furnishings that modify the values of variables used in the expression. The compiler must respect the implied evaluation order of the source expression, at least with respect to the call. Without knowledge nigh the possible side effects of a telephone call, the compiler cannot move references across the call. The compiler must presume the worst case—that the function both modifies and uses every variable that it can access. The desire to meliorate on worst-instance assumptions, such every bit this i, has motivated much of the work in interprocedural analysis (meet Section 9.4).
Read full chapter
URL:
https://world wide web.sciencedirect.com/scientific discipline/article/pii/B9780120884780000074
Kernel specifications
Barry Dwyer Barry Dwyer , in Systems Assay and Synthesis, 2016
v.five A Specification Language
Information technology is useful to take a formal notation with which nosotros can ascertain a system at a conceptual level . This notation must business both information structures and events. Its aim is to permit the analyst to document business requirements, not the way the requirements are currently implemented, nor the way it is expected that they will be implemented in the hereafter. As the writer of this book, I accept to admit that I am not fussy about what notation you, the reader, may choose to specify requirements. I take chosen a mixture of mathematical and programming conventions that I have plant convenient, but for diverse reasons you may prefer others.
In that location are several popular means of specifying events. The main sectionalization is betwixt procedural and declarative specifications. A procedural specification is essentially similar to a procedure in a programming language. A declarative specification defines a relation between states before and after an event. Information technology defines the effect of an consequence, without specifying how the effect should be achieved.
Suppose we desire to specify an consequence that exchanges the values of and . A possible declarative specification could exist:
where and denote the values of and earlier the event, and and denote the values of and subsequently the event.
On the other paw, a procedural specification needs to exist more explicit near how the exchange takes place. It could innovate a new temporary variable, , in a sequence of three assignments:
There are arguments for and against both styles. The argument confronting the procedural specification is that nosotros could every bit take written
More obscurely, in the case that x and y are numbers, we might write two
In other words, a procedural style can over-specify requirements, making it seem that a temporary variable or that arithmetics is role of the problem, rather than role of the solution. As a result, a programmer may not feel complimentary to choose the best style of implementing the event, because information technology is hard to distinguish what is important from what is simply a side effect.
The declarative approach avoids this difficulty, just introduces difficulties of its ain. First, a uncomplicated specification doesn't guarantee a unproblematic implementation, or indeed, any implementation at all. Many intractable problems tin be specified quite merely, every bit tin can many paradoxes. For example, the post-obit unproblematic specification,
has a not-picayune implementation. Whether this is a suitable specification then depends on the mathematical abilities of the programmer. In near situations it would be better for the specifier to propose a procedure for deriving the value of .
Second, when an issue must generate sequential behaviour — a dialogue with a user, for example — some sort of grammer is needed to depict its behaviour. Since grammars use constructs for pick, iteration, and sequential composition, the stardom between procedural and not-procedural specification becomes blurred.
I offer here a procedural manner of specification for two reasons: nigh readers will be familiar with at least one programming language, and a procedural style enforces honesty. With a not-procedural approach, information technology is easy to specify things that cannot exist done. Specification in the form of a tractable procedure guarantees the problem has a usable solution. 3 Just the last organization doesn't demand to use the same algorithm as the specification if a ameliorate ane can be found.
In most cases, event procedures volition be and so simple that there is no problem in writing an algorithmic specification. Even so, there will possibly exist some cases in which information technology is necessary to write a not-procedural one, because no tractable algorithm is yet known. Any situation of this kind must alert the analyst to the need for research. A system cannot be said to have been fully specified when in that location remains dubiousness as to whether it has a tractable solution. We shall see two examples of this kind in subsequently chapters: an expert system to advise students almost their study programmes, and a system to schedule examination timetables. In both cases, the annotator tin can but specify the desired relationship between input and output. For example, the timetabling problem can be stated (informally) as 'Detect an allocation of subjects to test times and rooms such that no candidate must attend two examinations at the same time, and no examination room overflows'. This requirement specifies a relation — there may be any number of solutions. An algorithm would generate only one. Although such a requirement tin can exist stated more formally, formality doesn't solve the problem: if such procedures are essential to the success of a system, finding a sufficiently fast algorithmic solution so becomes a matter of high priority.
To ascertain control construction, we employ regular expressions (Section 3.3 on folio section) iv :
- •
-
If action is followed past action , we write .
- •
-
If activity and action are alternatives, nosotros write .
- •
-
If action may either occur or non, we write .
- •
-
If action is repeated zip or more times, nosotros write .
- •
-
If activity is repeated one or more times, nosotros write .
An activeness may succeed or fail, for case succeeds if and are equal, and fails if they are not. An result succeeds if it contains a sentence in which every action succeeds. Being atomic, if an consequence fails, the database remains unchanged.
We indicate the final, updated values of variables with a prime, eastward.g., and , and their initial values, and , without a prime number. We do this considering we want to stress the changes in state that are caused by an event. Thus, the specification is allowed, but the implementor will take to ensure that the assignment to doesn't destroy the initial value of , which will need to be preserved somewhere until the assignment to .
In the case of database variables, unprimed names (eastward.g., ) indicate values before the event, and primed names (due east.g., ) denote values post-obit the upshot. In the instance of temporary variable , its initial value is written every bit , and its final value is written equally .
The idea that a variable has only 2 values, initial and concluding, allows the assignment , just forbids or . The benefit of this restriction is that it is possible to solve for the final values of variables past algebraic commutation. For instance, in the specification
we only substitute for to obtain and . 5
We accept a second manner of interpreting a specification written as a regular expression: as explained in Section three.3, each transition may be considered as a state transformer . The assignment transforms the state by changing the value of . A regular expression is therefore an algebra of relations statement virtually how an event changes the system land. Nonetheless, think that events are diminutive, so the observable state of the organisation isn't changed during the procedure, only when it completes.
Unfortunately, the idea that a variable has just two values causes a difficulty when a procedure involves iteration , considering working variables may be updated many times, once per iteration. Single-assignment languages such equally Haskell or Prolog offering one solution to this difficulty: to limited iteration equally recursion . To many programmers this approach volition seem unfamiliar and cumbersome, then we handle this problem here past adopting a simple convention: we allow the value of variable at the offset of the iterated statements exist denoted simply every bit , and its value at the end of the get-go iteration be denoted by . In the 2d iteration, the initial value should be , and its final value should exist . Naturally, we cannot write every possible footstep, so we only provide the first pace as a sample, and, notationally, nosotros care for the situation as if in that location will always be exactly 1 iteration.
Hither is an instance: suppose we take a set, , and nosotros want to find its cardinality, . Nosotros specify this as follows:
The procedure consists of 3 parts: the initialisation, the loop, and the go out rule.
- •
-
The initialisation sets the initial value of to zero. ( is causeless to exist a datum.)
- •
-
The parenthesised expression constitutes the loop. It is repeated in one case for each element of . Information technology uses the whatsoever operator to select , an arbitrary element of . Information technology and so removes from to give . is incremented to give . The loop so repeats, implicitly updating to the value of and to .
- •
-
The exit rule is . This ensures that the loop volition not quit until all elements of have been counted.
The final values of and are always denoted and even in the case that there are zero iterations of the loop. 6 This is a specification language, not a programming linguistic communication. We want it to be curtailed.
How exercise we know that is an assignment to , just that is a condition? In the first case, has no existing value, then it is initialised, but in the 2d case already has a value and cannot be given another. As far every bit the algebra of relations expression linking initial values and concluding values is concerned, there is no divergence.
We use the any operator when we want to stress that the guild in which values are selected is unimportant. If we wanted to procedure the elements in ascending order we would substitute ; in descending order, .
The above form of construction is so mutual, that nosotros provide a special shorthand:
Every bit before, afterward the iteration, is empty and contains the cardinality of . 7 When the social club of selection of elements is of import, we utilise asc or desc in identify of all.
Finally, how does the specification language distinguish important effects from side effects? Unproblematic. Assignments to database variables are important; assignments to other variables are not.
Read full chapter
URL:
https://world wide web.sciencedirect.com/science/article/pii/B978012805304100014X
Modular Reduction
Tom St Denis , Greg Rose , in BigNum Math, 2006
Unrestricted Setup
To ready upward this reduction algorithm, the value of k= 2 p −northward is required.
Algorithm mp_reduce_2k_setup. This algorithm computes the value of k required for the algorithm mp_reduce_2k. By making a temporary variable ten equal to 2 p , a subtraction is sufficient to solve for grand. Alternatively if n has more than i digit the value of k is simply β− n 0 (Effigy 6.18).
Unrestricted Detection
An integer n is a valid unrestricted Diminished Radix modulus if either of the following are true.
- •
-
The number has just one digit.
- •
-
The number has more than one digit, and every bit from the β′th to the most significant is one.
If either condition is truthful, there is a power of two 2 p such that 0<ii p − north<β. If the input is but ane digit, it will always exist of the correct class. Otherwise, all of the bits above the commencement digit must exist one. This arises from the fact that there will be value of m that when added to the modulus causes a carry in the start digit that propagates all the way to the virtually significant bit. The resulting sum volition be a ability of two.
Algorithm mp_reduce_is_2k. This algorithm speedily determines if a modulus is of the grade required for algorithm mp_reduce_2k to function properly (Figure 6.nineteen).
Read full chapter
URL:
https://www.sciencedirect.com/scientific discipline/article/pii/B9781597491129500071
GPU-Supercomputer Acceleration of Pattern Matching
Ali Khajeh-Saeed , J.Blair Perot , in GPU Computing Gems Emerald Edition, 2011
13.three.3 Row (or Column) Parallel Approach
If a parallel scan is used, the SW algorithm can be parallelized along rows or columns [3] . The row/column parallel algorithm takes iii steps. The first stride involves a temporary variable, . A row of is computed in parallel from previous row information via
The variable is then used instead of and is given by which tin exist computed efficiently using a modified parallel maximum scan of the previous row. Finally, the values of H are computed in parallel for the new row using the expression
In this algorithm the start step and the last steps are entirely local. Data from a different thread is non required. The dependency trouble is forced entirely into the parallel browse. Efficient methods to perform this browse on the GPU are well understood. We simply need to modify them slightly to account for the gap extension penalty . These code modifications are presented in the Appendix. The row parallel SW algorithm is likewise attractive on GPUs considering it leads to sequential coalesced memory accesses. One row of the calculation is shown in Figure 13.5.
The parallel scan can be adapted to piece of work on many GPUs. Information technology requires sending one real number from each GPU in the center of the scan (betwixt the upward and the downwards sweeps of the scan algorithm). The results presented in this chapter do non use this arroyo. Although the corporeality of data being sent is pocket-sized, this arroyo all the same produces a synchronization point between the GPUs that can reduce the parallel efficiency. Instead, the idea of overlapping, described next, is used for the inter-GPU parallelism.
Read full chapter
URL:
https://www.sciencedirect.com/science/commodity/pii/B9780123849885000139
Example in Figurer Graphics
Jung West. Suh , Youngmin Kim , in Accelerating MATLAB with GPU Calculating, 2014
7.4 Implementation in c-mex with CUDA
With a straightforward implementation of the marching cubes algorithm, we got about ane.nine seconds of time performance. In this department, nosotros will get show how nosotros can improve our implementation using but MATLAB codes. Nosotros volition use the concept of vectorization and preallocation introduced in Affiliate ane. Our strategy will exist, instead of visiting each and every voxel, nosotros preallocate temporary storages for storing intermediate results and effort to calculate the triangles without introducing triple for-loops.
7.four.1 Step 1
Create a new function, getSurfaceWithOpt, type in the code follows, and save it as getSurfaceWithOpt.k.
getSurfaceWithOpt.m
office [Vertices, Indices] = getSurfaceWithOpt(X, Y, Z, V, isovalue)
edgeTable = uint16([
0, 265, 515, 778, 1030, 1295, 1541, 1804, …
2060, 2309, 2575, 2822, 3082, 3331, 3593, 3840, …
…
…
1804, 1541, 1295, 1030, 778, 515, 265, 0]);
triTable = [
−1, −1, −1, −1, −1, −ane, −ane, −1, −ane, −1, −1, −one, −i, −1, −i, −1;
0,8,3, −1, −1, −1, −1, −1, −ane, −1, −1, −1, −1, −one, −1, −1;
…
…
−1, −ane, −i, −1, −i, −i, −ane, −i, −1, −1, −ane, −i, −one, −ane, −1, −1];
sx = size(V, 1);
sy = size(V, 2);
sz = size(Five, 3);
% Cube Alphabetize
CV = uint16(Five > isovalue);
Cubes = zeros(sx−one, sy-i, sz-one, 'uint16');
Cubes = Cubes + CV(i:sx-one, i:sy-1, 1:sz-1);
Cubes = Cubes + CV(1:sx-one, ii:sy, 1:sz-ane) * two;
Cubes = Cubes + CV(ii:sx, two:sy, 1:sz-1) * 4;
Cubes = Cubes + CV(ii:sx, 1:sy-1, ane:sz-1) * 8;
Cubes = Cubes + CV(1:sx-1, 1:sy-1, 2:sz) * 16;
Cubes = Cubes + CV(ane:sx-1, 2:sy, 2:sz) * 32;
Cubes = Cubes + CV(2:sx, 2:sy, 2:sz) * 64;
Cubes = Cubes + CV(2:sx, 1:sy-i, 2:sz) * 128;
Cubes = Cubes + 1;
% Edges
Edges = edgeTable(Cubes);
EdgeIdx = find(Edges > 0);
EdgeVal = Edges(EdgeIdx);
% Vertices with edges
[vdx, vdy, vdz] = ind2sub(size(Edges), EdgeIdx);
idx = sub2ind(size(Ten), vdx, vdy, vdz);
Vt1 = [V(idx), Ten(idx), Y(idx), Z(idx)];
idx = sub2ind(size(X), vdx, vdy+1, vdz);
Vt2 = [5(idx), X(idx), Y(idx), Z(idx)];
idx = sub2ind(size(X), vdx+1, vdy+ane, vdz);
Vt3 = [Five(idx), X(idx), Y(idx), Z(idx)];
idx = sub2ind(size(Ten), vdx+1, vdy, vdz);
Vt4 = [V(idx), X(idx), Y(idx), Z(idx)];
idx = sub2ind(size(X), vdx, vdy, vdz+1);
Vt5 = [V(idx), X(idx), Y(idx), Z(idx)];
idx = sub2ind(size(X), vdx, vdy+1, vdz+1);
Vt6 = [V(idx), X(idx), Y(idx), Z(idx)];
idx = sub2ind(size(X), vdx+ane, vdy+1, vdz+1);
Vt7 = [V(idx), X(idx), Y(idx), Z(idx)];
idx = sub2ind(size(X), vdx+1, vdy, vdz+one);
Vt8 = [Five(idx), Ten(idx), Y(idx), Z(idx)];
% EdgeNumber
PosX = zeros(size(EdgeVal,1), 12, 'single');
PosY = zeros(size(EdgeVal,one), 12, 'single');
PosZ = zeros(size(EdgeVal,i), 12, 'unmarried');
idx = find(uint16(bitand(EdgeVal, 1)));
[PosX(idx,i), PosY(idx,1), PosZ(idx,one)] = interpolatePos(isovalue, Vt1(idx,:), Vt2(idx,:));
idx = observe(uint16(bitand(EdgeVal, 2)));
[PosX(idx,ii), PosY(idx,2), PosZ(idx,two)] = interpolatePos(isovalue, Vt2(idx,:), Vt3(idx,:));
idx = find(uint16(bitand(EdgeVal, 4)));
[PosX(idx,3), PosY(idx,iii), PosZ(idx,3)] = interpolatePos(isovalue, Vt3(idx,:), Vt4(idx,:));
idx = observe(uint16(bitand(EdgeVal, 8)));
[PosX(idx,iv), PosY(idx,4), PosZ(idx,4)] = interpolatePos(isovalue, Vt4(idx,:), Vt1(idx,:));
idx = find(uint16(bitand(EdgeVal, 16)));
[PosX(idx,v), PosY(idx,5), PosZ(idx,5)] = interpolatePos(isovalue, Vt5(idx,:), Vt6(idx,:));
idx = discover(uint16(bitand(EdgeVal, 32)));
[PosX(idx,6), PosY(idx,vi), PosZ(idx,6)] = interpolatePos(isovalue, Vt6(idx,:), Vt7(idx,:));
idx = detect(uint16(bitand(EdgeVal, 64)));
[PosX(idx,vii), PosY(idx,7), PosZ(idx,seven)] = interpolatePos(isovalue, Vt7(idx,:), Vt8(idx,:));
idx = find(uint16(bitand(EdgeVal, 128)));
[PosX(idx,8), PosY(idx,viii), PosZ(idx,eight)] = interpolatePos(isovalue, Vt8(idx,:), Vt5(idx,:));
idx = observe(uint16(bitand(EdgeVal, 256)));
[PosX(idx,9), PosY(idx,nine), PosZ(idx,nine)] = interpolatePos(isovalue, Vt1(idx,:), Vt5(idx,:));
idx = observe(uint16(bitand(EdgeVal, 512)));
[PosX(idx,10), PosY(idx,10), PosZ(idx,10)] = interpolatePos(isovalue, Vt2(idx,:), Vt6(idx,:));
idx = observe(uint16(bitand(EdgeVal, 1024)));
[PosX(idx,xi), PosY(idx,11), PosZ(idx,11)] = interpolatePos(isovalue, Vt3(idx,:), Vt7(idx,:));
idx = find(uint16(bitand(EdgeVal, 2048)));
[PosX(idx,12), PosY(idx,12), PosZ(idx,12)] = interpolatePos(isovalue, Vt4(idx,:), Vt8(idx,:));
% Triangles
Vertices = zeros(0, iii, 'single');
TriVal = triTable(Cubes(EdgeIdx),:) + one;
for i = ane:iii:15
idx = detect(TriVal(:,i) > 0);
if isempty(idx)
go on;
end
TriVtx = TriVal(idx, i:i+2);
vx1 = PosX(sub2ind(size(PosX), idx, TriVtx(:,1)));
vy1 = PosY(sub2ind(size(PosY), idx, TriVtx(:,one)));
vz1 = PosZ(sub2ind(size(PosZ), idx, TriVtx(:,1)));
vx2 = PosX(sub2ind(size(PosX), idx, TriVtx(:,2)));
vy2 = PosY(sub2ind(size(PosY), idx, TriVtx(:,2)));
vz2 = PosZ(sub2ind(size(PosZ), idx, TriVtx(:,two)));
vx3 = PosX(sub2ind(size(PosX), idx, TriVtx(:,3)));
vy3 = PosY(sub2ind(size(PosY), idx, TriVtx(:,iii)));
vz3 = PosZ(sub2ind(size(PosZ), idx, TriVtx(:,3)));
vsz = 3 * size(vx1, 1);
t1 = zeros(vsz, 3, 'single');
t1(one:3:vsz,:) = [vx1 vy1 vz1];
t1(2:3:vsz,:) = [vx2 vy2 vz2];
t1(three:three:vsz,:) = [vx3 vy3 vz3];
Vertices = [Vertices; t1];
stop
Indices = reshape(1:size(Vertices,1), 3, size(Vertices,one)/3)';
In this code, we do take no nested for-loops . Instead, we calculate all the indexes and vertexes as a whole volume. This comes at the cost of more retentivity space for temporary variables. As the size of volume data grows, this technique might not become feasible. Anyway, if we execute this code, we will be surprised how much time we are able to save.
vii.four.2 Step 2
Modify the testSurfaceNoOpt.m file, which follows, and save it as testSurfaceWithOpt.m:
testSurfaceWithOpt.thou
% generate sample volume information
[X, Y, Z, V] = flow;
X = single(Ten);
Y = single(Y);
Z = unmarried(Z);
V = single(V);
isovalue = single(-3);
[Vertices2, Indices2] = getSurfaceWithOpt(X, Y, Z, 5, isovalue);
% visualize triangles
figure
p = patch('Faces', Indices2, 'Vertices', Vertices2);
set(p, 'FaceColor', 'none', 'EdgeColor', 'greenish');
daspect([1,ane,ane])
view(3);
camlight
lighting gouraud
grid on
After running this script, we get the same output data with the exception that the triangles are saved in a unlike social club. But, we basically have the aforementioned triangles as before (Figure 7.11).
seven.4.three Fourth dimension Profiling
Allow u.s. at present perform time profiling on this new, optimized code. Get back to the Profiler and run testSurfaceWithOpt.k (Effigy 7.12).
This time, the new function, getSurfaceWithOpt, took merely 0.029 seconds, compared to 1.9 seconds with no optimization. This is huge improvement over the straightforward implementation. We saved nigh of the time past getting rid of triple nested for-loops.
Read full chapter
URL:
https://world wide web.sciencedirect.com/scientific discipline/article/pii/B9780124080805000079
Hardware Hacking
In Hack Proofing Your Network (2d Edition), 2002
Memory Retrieval
In many products, including those designed for security purposes, simple external memory devices are used to store such data equally configuration information, secret components (passwords, PINs, cryptographic keys), or temporary variables and can easily exist retrieved using a device programmer. For example, Kingpin's MAC Accost Cloning (www.atstake.com/research/reports/mac_address_cloning.pdf) details modifying Network Interface Cards (NICs) to modify the physical half-dozen-byte Media Access Command (MAC) accost which is stored in an unprotected Serial Electrically Erasable Programmable Read-Only Retentiveness (EEPROM) device. Serial EEPROMs are extremely common in the engineering industry and require minimal circuitry to read/write to them. Due to the design of Serial EEPROMs, information technology is possible to attach a device programmer to the device, while information technology is still attached to the excursion, and read/write at will. This is extremely useful for monitoring how the device is using its memory, and to decide what type of data is being stored there. For example, by repeatedly changing the user password on an hallmark device and reading the EEPROM after each change, it is possible to make up one's mind if the password is being stored in the device, where in retention it is being stored, and what blazon of obfuscation or encoding (if whatever) is washed on the password before storage.
Reading Random Access Memory (RAM) or other volatile storage areas while the device is in functioning may yield useful temporarily-stored information or plaintext components. This is more difficult, still, as irresolute the address and data buses of the device during operation may cause charabanc faults and device failure.
Most memory devices, including RAM, ROM, and Flash memory, are notoriously insecure. Some retention devices employ security features to prevent regular device programmers from reading stored data, such equally concrete fuses on ROMs and boot-block protection in Wink. The Dallas Semiconductor DS2432 EEPROM (http://pdfserv.maxim-ic.com/arpdf/DS2432.pdf) is an example of a secure memory device that uses the Secure Hash Algorithm (SHA-1) and a user-provided write-only hush-hush to protect stored information. Most other EEPROM devices, yet, do not accept this type of functionality. Advanced techniques such as silicon die analysis can oftentimes exist used to thwart these protection methods.
In Information Remanence in Semiconductor Devices (Proceedings of the Tenth USENIX Security Symposium, 2001, www.usenix.org/publications/library/proceedings/sec01/gutmann.html), Gutmann has shown that information technology is extremely hard to securely and totally erase data from RAM and not-volatile retention. This ways that remnants of temporary data, cryptographic keys, and other secrets may possibly exist and yet exist retrievable from devices long later power has been removed or afterward the retention contents have been rewritten. Retrieving information in this manner requires advanced equipment ordinarily available in bookish environments.
Read total chapter
URL:
https://world wide web.sciencedirect.com/science/article/pii/B9781928994701500173
Bones Operations
Tom St Denis , Greg Rose , in BigNum Math, 2006
three.2 Assigning Values to mp_int Structures
three.2.i Copying an mp_int
Assigning the value that a given mp_int construction represents to another mp_int structure shall exist known as making a copy for the purposes of this text. The copy of the mp_int will be a separate entity that represents the same value as the mp_int information technology was copied from. The mp_copy algorithm provides this functionality (Figure three.ane).
Algorithm mp_copy. This algorithm copies the mp_int a such that upon successful termination of the algorithm, the mp_int b will represent the same integer as the mp_int a. The mp_int b shall exist a complete and distinct copy of the mp_int a, significant that the mp_int a can be modified and information technology shall not affect the value of the mp_int b.
If b does not have enough room for the digits of a, it must starting time have its precision augmented via the mp_grow algorithm. The digits of a are copied over the digits of b, and any backlog digits of b are set to naught (steps two and iii). The used and sign members of a are finally copied over the respective members of b.
Remark. This algorithm also introduces a new idiosyncrasy that will exist used throughout the residual of the text. The error return codes of other algorithms are not explicitly checked in the pseudo-lawmaking presented. For case, in stride 1 of the mp_copy algorithm, the return of mp_grow is not explicitly checked to ensure it succeeded. Text space is limited and then it is assumed that if an algorithm fails it volition clear all temporarily allocated mp_ints and render the error lawmaking itself. However, the C code presented volition demonstrate all of the mistake handling logic required to implement the pseudo-lawmaking.
Occasionally, a dependent algorithm may copy an mp_int effectively into itself such as when the input and output mp_int structures passed to a function are one and the same. For this case, information technology is optimal to return immediately without copying digits (Line 25).
The mp_int b must accept enough digits to accommodate the used digits of the mp_int a. If b.alloc is less than a.used, the algorithm mp_grow is used to augment the precision of b (lines xxx to 33). To simplify the inner loop that copies the digits from a to b, two aliases tmpa and tmpb signal straight at the digits of the mp_ints a and b, respectively. These aliases (lines 43 and 46) allow the compiler to admission the digits without start dereferencing the mp_int pointers so later on the pointer to the digits.
Later the aliases are established, the digits from a are copied into b(lines 49 to 51) and then the excess digits of b are set to naught (lines 54 to 56). Both "for" loops make use of the arrow aliases, and in fact the alias for b is carried through into the second "for" loop to clear the backlog digits. This optimization allows the alias to stay in a machine register adequately easy between the two loops.
Remarks. The employ of pointer aliases is an implementation methodology first introduced in this office that volition be used considerably in other functions. Technically, a pointer allonym is only a autograph alias used to lower the number of pointer dereferencing operations required to admission data. For example, a for loop may resemble
This could exist re-written using aliases as
In this case, an allonym is used to access the assortment of digits within an mp_int structure directly. It may seem that a pointer alias is strictly not required, every bit a compiler may optimize out the redundant pointer operations. However, there are two dominant reasons to use aliases.
The first reason is that most compilers will non effectively optimize pointer arithmetic. For example, some optimizations may work for the Microsoft Visual C++ compiler (MSVC) and non for the GNU C Compiler (GCC). Moreover, some optimizations may piece of work for GCC and not MSVC. As such information technology is platonic to find a common ground for as many compilers as possible. Pointer aliases optimize the code considerably before the compiler even reads the source lawmaking, which ways the end compiled lawmaking stands a better hazard of beingness faster.
The second reason is that arrow aliases often can make an algorithm simpler to read. Consider the offset "for" loop of the office mp_copy() re-written to non utilise arrow aliases.
Whether this code is harder to read depends strongly on the individual. All the same, information technology is quantifiably slightly more complicated, equally at that place are four variables within the statement instead of only two.
Nested Statements
Some other commonly used technique in the source routines is that sure sections of lawmaking are nested. This is used in particular with the arrow aliases to highlight code phases. For example, a Comba multiplier (discussed in Chapter half-dozen ) will typically have iii different phases. Starting time, the temporaries are initialized, then the columns calculated, and finally the carries are propagated. In this example, the middle column production phase volition typically exist nested every bit it uses temporary variables and aliases the most.
The nesting also simplifies the source code, as variables that are nested are only valid for their telescopic. Equally a result, the various temporary variables required practice not propagate into other sections of lawmaking.
iii.2.2 Creating a Clone
Another mutual performance is to brand a local temporary copy of an mp_int statement. To initialize an mp_int and and so copy some other existing mp_int into the newly initialized mp_int will be known as creating a clone. This is useful within functions that need to modify an statement simply do not wish to modify the original copy. The mp_init_copy algorithm has been designed to aid perform this task (Figure 3.2).
Algorithm mp_init_copy. This algorithm volition initialize an mp_int variable and copy some other previously initialized mp_int variable into it. As such, this algorithm will perform two operations in 1 step.
This will initialize a and make information technology a verbatim copy of the contents of b. Notation that a volition have its own retentiveness allocated, which means that b may exist cleared after the call and a will be left intact.
Read full chapter
URL:
https://www.sciencedirect.com/science/article/pii/B9781597491129500046
What Register Is The First Variable Usually Stored In,
Source: https://www.sciencedirect.com/topics/computer-science/temporary-variable
Posted by: truongthenandtor.blogspot.com
0 Response to "What Register Is The First Variable Usually Stored In"
Post a Comment